PlayStation 3 and Xbox 360

My Role At Nihilistic Software

  • Lead Level Designer
  • Level Design
  • Story Development
  • UI Design
  • Boss & Systems Design

I designed and built 2 of the game’s shipping levels, contributed to the design of many of the game’s systems, enemy and boss designs, wrote the story outline and designed the UI. As Lead Level Designer, I also led a team of 4 Level Designers.

Tools Used:

  • Maya 2008 & 7.0
  • MS Word, Visio & Excel
  • Central Desktop (wiki)