Holeshot Drag Racing

Holeshot Drag Racing is my first independently developed video game for the iPhone. I designed the game, created all of the original artwork, and coded the gameplay. More...

Zombie Apocalypse

I was the Lead Game Designer, Lead Level Designer and built 2 of the levels for Zombie Apocalypse. I also pitched the original game concept to Nihilistic. More...

Conan

I designed and built 2 levels, contributed to the design of many of the game’s systems, enemy and boss designs, wrote the story outline and designed the UI. More...

America's Army: RoaS

I designed and implemented the gameplay for 9 single player story missions and 6 multiplayer missions using UnrealEd. More...

RTX: Red Rock

I designed and built 1 game level, wrote numerous C scripts, assisted in the design of all levels and designed and oversaw the integration of all Maya Plug-ins and Scripts that were used by the level teams. More...

Indiana Jones

I designed and built 3 of the game's shipping levels including the Mine Car and River Raft levels. More...

Game Design Samples

These are a few examples of graphic paper designs that I've made for various projects. These include level designs, game pitches, game design docs, interface designs, visual story archs, and team workflow. More...

Writing Samples

Every great design starts with a great design document. I always try to keep the project's scope and goals in mind when working on design ideas. More...

Website Design

In addition to video game design, I have also designed and built several websites over the years. More...